Screenshots of MediEvil and MediEvil 2 on PlayStation: the crypt, the cemetery, and the streets of Whitechapel
GearOne Magazine · Saga

MediEvil PS1: MediEvil 1 and 2, all levels, weapons and secrets

Reading time: 20 min · Updated in 2026

In 1998, PlayStation already has its replacement plumbers, its pilots and its spies. What it lacks is a hero who isn't one. Sony's Cambridge studio finds it in a crypt: Sir Daniel Fortesque, a skeleton knight with a dislocated jaw, who died at the first arrow of the battle and was mistakenly celebrated as a hero. One hundred years later, he rises to finally earn his legend.

Here is the complete guide MediEvil on PS1 and its sequel MediEvil 2 The story, the gameplay, the weapons, each level is described one by one with its level design, the bosses, the chalices and the real ending, then what changes with the PS4 remake and how to play the original version today.

In short: MediEvil is a 3D action-adventure game released on the PS1 in October 1998, developed by SCE Studio Cambridge. In it, you play as Sir Daniel Fortesque, a skeleton knight, through 22 levels of the kingdom of Gallowmere. Its sequel, MediEvil 2, was released in April 2000 and takes Dan to 1886 London, over 17 levels. A remake of MediEvil was released on PS4 in 2019.

The MediEvil saga in brief

The saga features two games on the first PlayStation, both developed by Sony's British studio in Cambridge. A third game, MediEvil Resurrection, was later released on the PSP, and the first episode was remade for the PS4.

GameSupportComing out in EuropeLevels
MediEvilPS1October 199822
MediEvil 2PS1April 200017
MediEvil ResurrectionPSP2005Re-reading the first one
MediEvil (remake)PS4October 25, 2019Those from the first

1. MediEvil (1998): The knight who did nothing

European box of the game MediEvil on PlayStation, recto
Genre
Action-adventure in 3D
Developer
SCE Studio Cambridge
Coming out
October 1998 (Europe)
Players
1
GearMaster
✓ Included
Sir Daniel Fortesque wakes up in his crypt at the beginning of MediEvil on PS1
Sir Daniel's awakening in his crypt, the first level of the game.
Sir Daniel, sword drawn, facing zombies in the cemetery of MediEvil on PS1
The Graveyard: The first zombies, the first swords.
Sir Daniel, sword in hand, on a dirt path in Gallowmere Cemetery
The hills of the cemetery at night, under a purple sky.
Sir Daniel in the fields of MediEvil, in front of a door that requires a rune
Scarecrow Fields: a gate claims the Chaos rune.
A gargoyle on a stone wall in front of Sir Daniel in MediEvil
The gargoyles sell ammunition and repair the shield with gold pieces.
Sir Daniel walks through a room with carved red columns in MediEvil on PS1
A room with carved columns, illuminated by a torch.
A Knight of the Hall of Heroes in Gallowmere addresses the player in MediEvil
The Hall of Heroes: each filled chalice opens the door to a hero.
Map of the kingdom of Gallowmere with the Dan crypt selected in MediEvil
The Gallowmere map links the levels and displays the goblets found.
Title screen of MediEvil on PS1 with a gravestone and a skeleton
The game's menu, engraved on a gravestone.

MediEvil was created at Millennium Interactive, a Cambridge studio that was bought by Sony in 1997 and renamed SCE Studio Cambridge. The project was led by Chris Sorrell, with Jason Wilson in charge of game design. The initial idea was an action game in the third person set in a gothic and funny universe, somewhere between the films of Tim Burton, starting with The Nightmare Before Christmas, and the old Hammer films. The press of the time readily described it as «Ghouls 'n Ghosts in 3D».

The game was released in Europe on October 9, 1998, then in the United States on October 21, and in June 1999 in Japan. The orchestral soundtrack by Andrew Barnabas and Paul Arnold, consisting of about thirty pieces ranging from macabre waltzes to grandiose choruses, adds a lot to its charm.

The story

In 1286, the wizard Zarok raises an army of the dead against the kingdom of Gallowmere. Sir Daniel Fortesque, champion of King Peregrin, leads the charge… and falls in the first volley of arrows, a single arrow in the eye. The troops eventually push Zarok back, but the king, needing a symbol, makes Dan a hero who died in battle. He is buried with honors in his crypt.

One hundred years later, Zarok returns. His fate awakens the dead across the kingdom, and by accident, Sir Daniel with them. Skeletonized, shriveled and without his jaw, Dan no longer speaks but mutters. The souls of the true heroes, gathered in the hall of heroes, look up at him: it is the opportunity or the opportunity never to deserve his legend by crossing Gallowmere to stop Zarok.

Illustration from MediEvil: Sir Daniel Fortesque versus the wizard Zarok and his lightning
Sir Daniel vs. Zarok: the confrontation at the heart of MediEvil.

The characters of MediEvil

Touch a portrait to discover the character.

Sir Daniel Fortesque, a character from MediEvil on PlayStation
Heroes

Sir Daniel Fortesque

King's Champion, killed at the first arrow of the Battle of Gallowmere and mistakenly celebrated as a hero. Resurrected by accident, he travels through the kingdom to finally earn his legend. Without a mouth, he speaks only in grunts.

Born
1254
Distinctive sign
One eye only
Zarok, a character from MediEvil on PlayStation
Big bad guy

Zarok

Former wizard of King Peregrin's court, he turned to necromancy. Defeated in 1286, he returns a hundred years later to reawaken the dead of Gallowmere.

Weapon
His stick and his magic
Lord Kardok, a character from MediEvil on PlayStation
Boss

Lord Kardok

The champion of Zarok, killed by the legendary Canny Tim during the battle of Gallowmere. Brought back to life by his master, he charges Dan on a skeleton horse.

Combat
Zarok's Lair
The Vitrail Demon, a character from MediEvil on PlayStation
Boss

The Demon of the Glass Window

The master of the mausoleum. His soul is imprisoned in a heart of ice: when Dan breaks it, the demon escapes through the glass and attacks.

Combat
The Hilltop Mausoleum
The King of Squash, a character from MediEvil on PlayStation
Boss

The King of pumpkins

The largest pumpkin in Gallowmere, created by Zarok. It doesn't move, but its tentacles sweep around it.

Combat
The Pumpkin Serpent
King Peregrin, a character from MediEvil on PlayStation
Character

King Peregrin

The last king of Gallowmere. It was he who made Dan a hero to save face after the battle of 1286.

Reign
Until 1286
Jack of the Green, a character from MediEvil on PlayStation
Character

Jack of the Green

The master of the puzzles in the asylum park. You have to answer his four riddles to get out of the maze.

Level
The Asylum Grounds
The passer, a character from MediEvil on PlayStation
Character

The passer

Mort en personne, who makes the lost souls cross on his boat. He agrees to take Dan along with eight freed souls.

Level
Pools of the Ancient Dead
Morten, a character from MediEvil on PlayStation
Ally

Morten

A purple earthworm that lives in Dan's skull. It rarely shows itself, but is part of the journey.

Domicile
The skull of Dan
The merchant gargoyles, a character from MediEvil on PlayStation
Marchand

The commercial gargoyles

They sell ammunition, enchant the broadsword, repair the gold shield, and sell the weapons stolen by the devils.

Payment
Gold pieces
Stanyer Iron Hewer, a character from MediEvil on PlayStation
Heroes

Stanyer Iron Hewer

One of the heroes of Gallowmere is waiting for Dan in the heroes' hall. Each hero rewards a filled chalice.

Location
The Hall of Heroes
Bloodmonath Skull Cleaver, a character from MediEvil on PlayStation
Heroes

Bloodmonath Skull Cleaver

Another champion of the hall of heroes, wielding a machete, entrusts a weapon worthy of him to Dan.

Location
The Hall of Heroes

The gameplay

MediEvil is played in third person, with the camera behind Dan, with a life bar of 300 points. Life bottles serve as a reserve: when the bar is empty, a bottle refills it. Life fountains, hidden in some levels, fill the bottles. You attack, block with a shield that wears out with each hit, jump, and you can even tear off your own arm to use it as a grappling hook.

The heart of the game is the vases. In 20 levels, a chalice fills up as Dan kills enemies. Once filled, it must be retrieved, often in a hidden corner, before the level ends. Each chalice opens a door to the hall of heroes, where an ancient champion offers a weapon, a shield, or life potions. The merchant gargoyles sell ammunition and repair the shield for gold pieces, and runes (Earth, Moon, Star, Chaos, Time) unlock locked doors. The game features 55 types of enemies.

The interface at a glance

The interface of MediEvil on PS1: weapon, shield, life potions, life bar, chalice and gold123456
  1. Armed vehicle With its gauge: load, ammunition or wear depending on the weapon
  2. Shield and his resistance: he tires of every block he gets
  3. Bottles of life : a reserve that reaches the mark when it falls to zero
  4. Life bar : 300 points maximum
  5. Calice : the percentage of souls harvested in the level
  6. Gold : to spend at the commercial gargoyles

The weapons

WeaponTypeWhat you need to know
Short swordHead-to-headThe starting weapon, found in the crypt
Throwing knivesDistanceQuick, ideal for dealing with isolated enemies
GourdinHead-to-headCan be ignited by a campfire
ArcheryDistancePowerful shot, limited ammunition
Wide swordHead-to-headHeavier, maybe enchanted
Hammer, hammer, lanceHead-to-head / throwRewards from the Hall of Heroes
Long bow, flaming bow, magic bowDistanceThe best long-range weapons in the game
ÉclairMagicIndispensable in Zarok's lair
Bras de DanHead-to-headAlways available, even disarmed
Shields of copper, silver and goldDefenseIncreasingly resistant
Dragon armorDefenseThe best protection for the game

The 22 levels of MediEvil in pictures

The levels follow one another on the Gallowmere map, and you can return to a completed level to find your chalice or an forgotten secret. Scroll through each carousel: the first image of each level summarizes its level design, the following show its key locations.

The cemetery and its hills (levels 1 to 5)

The level Dan's Crypt (the Dan's crypt) from MediEvil on PS1
Level 1Dan's Crypt (Dan's crypt)The tutorial. Dan gets up in his crypt, retrieves his short sword, his knives and his shield, and discovers the books that explain the controls. There's no chalice here: with Zarok's lair, it's one of the two levels that don't have it.
The mural gargoyles give advice to Dan throughout the game – level Dan's Crypt in MediEvil (PS1)
Level 1Dan's CryptThe mural gargoyles give advice to Dan throughout the game.
The flooded corridors of the crypt – level Dan's Crypt in MediEvil (PS1)
Level 1Dan's CryptThe flooded corridors of the crypt.
The Graveyard level in MediEvil on PS1
Level 2The Graveyard (the cemetery)The first real level: the zombies come out of the ground, tombstones hide pieces of treasure and you learn to read the map. You have to find the Earth rune to open the way and bring back your first chalice.
A statue of an angel in the middle of the tombs – The Graveyard level in MediEvil (PS1)
Level 2The GraveyardA statue of an angel in the middle of the tombs.
The cemetery at dusk, under a purple sky – level The Graveyard in MediEvil (PS1)
Level 2The GraveyardThe cemetery at dusk, under a purple sky.
The level Cemetery Hill from MediEvil on PS1
Level 3Cemetery Hill (the hill of the cemetery)A climb with lacing where rocks are tumbling down the path. Everything depends on the rhythm: moving forward between two rocks and taking shelter in the hollows.
At the top of the hill, the facade of the mausoleum – level Cemetery Hill in MediEvil (PS1)
Level 3Cemetery HillAt the top of the hill, the facade of the mausoleum.
The zombies roam among the dead trees of the hill – the Cemetery Hill level of MediEvil (PS1)
Level 3Cemetery HillThe zombies are prowling among the dead trees on the hill.
The level The Hilltop Mausoleum (the mausoleum) in MediEvil on PS1
Level 4The Hilltop Mausoleum (the mausoleum)A maze of corridors, glass walls and spikes. The demons are stealing Dan's weapons; we have to catch them and retrieve them. At the end, the stained-glass demon, the game's first boss.
Beneath the mausoleum, Dan breaks the glass heart that holds the demon's soul – level The Hilltop Mausoleum in MediEvil (PS1)
Level 4The Hilltop MausoleumBeneath the mausoleum, Dan breaks the glass heart that holds the demon's soul.
The halls of the mausoleum, illuminated by torch – level The Hilltop Mausoleum in MediEvil (PS1)
Level 4The Hilltop MausoleumThe rooms of the mausoleum, illuminated by a torch.
The Return to the Graveyard level in MediEvil on PS1
Level 5Return to the Graveyard (return to the cemetery)The revamped cemetery at night, guarded by demonic wolves. A bridge collapses under Dan's feet and the exit leads down the river in a coffin.
A large tomb at the bottom of the cemetery – level Return to the Graveyard in MediEvil (PS1)
Level 5Return to the GraveyardA large tomb at the bottom of the cemetery.
Stone passages by the water – level Return to the Graveyard in MediEvil (PS1)
Level 5Return to the GraveyardStone passages by the water.

The fields and the pumpkins (levels 6 to 8)

The Scarecrow Fields level in MediEvil on PS1
Level 6Scarecrow Fields (the fields of scarecrows)Wheat fields, a windmill and animated scarecrows. A campfire makes it possible to ignite the cauldron, and a door calls for the rune of Chaos.
Sawdust piles and a cart amidst the fields – the Scarecrow Fields level of MediEvil (PS1)
Level 6Scarecrow FieldsHaystacks and a cart amidst the fields.
The harvester, the infernal machine of the fields – level Scarecrow Fields in MediEvil (PS1)
Level 6Scarecrow FieldsThe harvester, the infernal machine of the fields.
The Pumpkin Gorge level in MediEvil on PS1
Level 7Pumpkin Gorge (the throat with the pumpkins)A ravine filled with roots and pumpkins that explode. The main path is simple, but a hidden house and several secret passages reward curious explorers.
A log cabin at the bottom of the ravine – level Pumpkin Gorge in MediEvil (PS1)
Level 7Pumpkin GorgeA log cabin at the bottom of the ravine.
Giant mushrooms and twisted roots – level Pumpkin Gorge from MediEvil (PS1)
Level 7Pumpkin GorgeGiant mushrooms and twisted roots.
The Pumpkin Serpent level in MediEvil on PS1
Level 8The Pumpkin Serpent (the watermelon snake)The pumpkin witch asks Dan to kill the pumpkin king. First, he must crack eight bags of spores to wake him up. The reward: the dragon gem.
The Pumpkin Witch, who watches over her young plants – level The Pumpkin Serpent in MediEvil (PS1)
Level 8The Pumpkin SerpentThe pumpkin witch, who watches over her young shoots.
The pumpkin field at the heart of the level – The Pumpkin Serpent level from MediEvil (PS1)
Level 8The Pumpkin SerpentThe pumpkin field is at the heart of the level.

The village and the asylum (levels 9 to 11)

The Sleeping Village level in MediEvil on PS1
Level 9The Sleeping Village (the sleepy village)A village hypnotized by Zarok. The chalice is already starting to fill at 59 %: the villagers are counting down, and they must especially not hit them.
The village square and its statue – level The Sleeping Village in MediEvil (PS1)
Level 9The Sleeping VillageThe village square and its statue.
A hypnotized villager, wielding an axe. Better to avoid him – level The Sleeping Village in MediEvil (PS1)
Level 9The Sleeping VillageA village woman hypnotized, wielding an axe. It's better to avoid her.
The Asylum Grounds level from MediEvil on PS1
Level 10The Asylum Grounds (the asylum park)A maze of hedges. You have to collect the green stars and ring the bell to reach the doors of the asylum.
Jack of the Green, the master of riddles, only lets Dan out after four correct answers – level The Asylum Grounds in MediEvil (PS1)
Level 10The Asylum GroundsJack of the Green, the master of riddles, only lets Dan out after four correct answers.
The plant sculptures in the garden – level The Asylum Grounds in MediEvil (PS1)
Level 10The Asylum GroundsThe plant sculptures in the garden.
The level Inside the Asylum in MediEvil on PS1
Level 11Inside the Asylum (Inside the asylum)Waves of zombies and chained madmen, cells and cannons to be activated. A level of endurance, where ammunition counts.
A room crossed by a lava flow – level Inside the Asylum in MediEvil (PS1)
Level 11Inside the AsylumA room crossed by a lava flow.
Winged gargoyles watch over the cells – level Inside the Asylum in MediEvil (PS1)
Level 11Inside the AsylumWinged gargoyles watch over the cells.

The enchanted land and the lake (levels 12 to 15)

The level The Enchanted Earth from MediEvil on PS1
Level 12The Enchanted Earth (the enchanted land)An enchanted forest where the witch lives. With her talisman, Dan gains access to the underground level of the ant-filled caves.
A cave in a house – level The Enchanted Earth in MediEvil (PS1)
Level 12The Enchanted EarthA strain grown in a house.
A wooden walkway over the void – level The Enchanted Earth in MediEvil (PS1)
Level 12The Enchanted EarthA wooden bridge over the void.
The level The Ant Caves (the ant caves) in MediEvil on PS1
Level 12 bisThe Ant Caves (the caves with the ants)A quest for the witch: recover the pieces of amber in a maze of galleries, freeing the imprisoned fairies, all the way to the queen of the ants.
A crystal at the bottom of the galleries – level The Ant Caves in MediEvil (PS1)
Level 12 bisThe Ant CavesA crystal at the bottom of the galleries.
The galleries dug by ants – level The Ant Caves in MediEvil (PS1)
Level 12 bisThe Ant CavesThe galleries dug by the ants.
The level Pools of the Ancient Dead in MediEvil on PS1
Level 13Pools of the Ancient Dead (the basins of the former dead)A marsh under the storm. The passerby only lets Dan cross after he has freed eight lost souls, while tentacles sprout from the water.
The passer, Death himself, on his boat – level Pools of the Ancient Dead in MediEvil (PS1)
Level 13Pools of the Ancient DeadThe passerby, Death himself, on his boat.
A stone tower battered by the rain – level Pools of the Ancient Dead from MediEvil (PS1)
Level 13Pools of the Ancient DeadA stone tower battered by the rain.
The Lake level in MediEvil on PS1
Level 14The Lake (the lake)A level of mechanisms: levers make the bridges pivot, and Sentinels monitor every slightest misstep.
A strange house at the end of a pier – like The Lake in MediEvil (PS1)
Level 14The LakeA strange house at the end of a pier.
The whirlpool in the center of the lake – The Lake level in MediEvil (PS1)
Level 14The LakeThe whirlpool in the center of the lake.
The level The Crystal Caves in MediEvil on PS1
Level 15The Crystal Caves (the crystal caves)Crystal caves, green slime on the ground, and crystals that release demons. A rotating crystal projects a beam that must be avoided, and a dragon sleeps at the bottom of the caves.
A cascade of light in the middle of the crystals – level The Crystal Caves in MediEvil (PS1)
Level 15The Crystal CavesA cascade of light in the middle of the crystals.
Red and green crystals planted in the rock – level The Crystal Caves in MediEvil (PS1)
Level 15The Crystal CavesRed and green crystals planted in the rock.

The route to Zarok (levels 16 to 21)

The level The Gallows Gauntlet from MediEvil on PS1
Level 16The Gallows Gauntlet (the gibet)A corridor of axes, impaled zombies and gates to open in the correct order. Short, but tense.
The walls, guarded by the soldiers of Zarok – level The Gallows Gauntlet in MediEvil (PS1)
Level 16The Gallows GauntletThe walls, guarded by the soldiers of Zarok.
A room bathed in red light – level The Gallows Gauntlet from MediEvil (PS1)
Level 16The Gallows GauntletA room bathed in red light.
The Haunted Ruins level in MediEvil on PS1
Level 17The Haunted Ruins (haunted ruins)A ruined castle where farmers are held captive: the calyx starts at 12 %. You have to lead chickens to the corn to reveal a switch and lower the drawbridge.
Two green statues frame a door – level The Haunted Ruins in MediEvil (PS1)
Level 17The Haunted RuinsTwo green statues frame a door.
A cliff carved in the shape of a skull – level The Haunted Ruins in MediEvil (PS1)
Level 17The Haunted RuinsA cliff carved in the shape of a skull.
The level The Ghost Ship from MediEvil on PS1
Level 18The Ghost Ship (the ghost ship)For many, the hardest level in the game. You have to eliminate the ship's officers, avoid the hatches and cannons, and navigate slippery and narrow bridges.
The ship's bridge, illuminated by a lantern – level The Ghost Ship in MediEvil (PS1)
Level 18The Ghost ShipThe ship's bridge, illuminated by lanterns.
In the holds, the ghost crew – level The Ghost Ship in MediEvil (PS1)
Level 18The Ghost ShipIn the holds, the ghost crew.
The Entrance Hall level in MediEvil on PS1
Level 19The Entrance Hall (the entrance hall)The entrance to the castle of Zarok: a spiral staircase, demons everywhere, and traps in every corner.
Dragon-shaped gargoyles above a door – level The Entrance Hall in MediEvil (PS1)
Level 19The Entrance HallDragon-shaped gargoyles above a door.
A room adorned with chandeliers – the level of The Entrance Hall in MediEvil (PS1)
Level 19The Entrance HallA room adorned with chandeliers.
The Time Device level in MediEvil on PS1
Level 20The Time Device (the time machine)A gigantic clock: you have to manipulate the hands to move time forward or backward, and pass under a deadly pendulum.
A giant clock mechanism – the level of The Time Device in MediEvil (PS1)
Level 20The Time DeviceA giant clock mechanism.
The castle of Zarok in the distance – level The Time Device in MediEvil (PS1)
Level 20The Time DeviceThe castle of Zarok, in the distance.
The level Zarok's Lair (the lair of Zarok) from MediEvil on PS1
Level 21Zarok's Lair (Zarok's hideout)The final battle. Armed with the lightning, Dan faces skeletal warriors, Lord Kardok on his skeletal horse, and then Zarok himself, who transforms into a giant creature.
The Skeleton Army of Zarok – level Zarok's Lair from MediEvil (PS1)
Level 21Zarok's LairThe army of skeletons of Zarok.
A skull-shaped tank launched onto a bridge – level Zarok's Lair in MediEvil (PS1)
Level 21Zarok's LairA tank shaped like a skull was launched onto a bridge.

The bosses

BossLevelHow it works
The Demon of the Glass WindowThe Hilltop MausoleumA demon emerging from the stained glass windows: the first real test of combat
The King of pumpkinsThe Pumpkin SerpentDestroy the eight bags of spores before reaching it
The queen of the antsThe Ant CavesAt the bottom of the galleries, surrounded by her soldiers
Lord KardokZarok's LairThe Ghost Knight, Zarok's right hand
ZarokZarok's LairA battle in several phases, until its gigantic form

The chalices, the hall of heroes and the true ending

Filling the 20 goblets is the game's ultimate challenge: each one opens a door in the hall of heroes, where an old champion from Gallowmere rewards Dan.

Show the rest (reveals the end of the game)

Collecting the 20 goblets changes the ending of the game. If Dan found them all, he truly earns his place among the heroes of Gallowmere and the game offers him its true ending. Otherwise, the conclusion is much more bitter. The heroes' room also makes the goblets very useful along the way: the magic bow, the hammer, or the lightning are obtained this way.

The Hall of Heroes, where the champions of Gallowmere rest (MediEvil, PS1)
The Hall of Heroes, where the champions of Gallowmere rest.
The symbol of the chalice, engraved in the stone (MediEvil, PS1)
The symbol of the chalice, engraved in the stone.
A chalice of souls placed on its pedestal (MediEvil, PS1)
A chalice of souls placed on its base.
A staircase leads to the doors of the heroes (MediEvil, PS1)
A staircase leads to the heroes' doors.

Behind the scenes: the game's sketches

Before being modeled in 3D, the villagers, the knights and the scenery of Gallowmere were first drawn on paper. A few production sketches show the studio's very «cartoonish» style.

Production sketch of MediEvil: sketch of the villagers in the sleeping village
Sketch of the villagers in the sleeping village.
Production sketch of MediEvil: the hedges sculptures in the asylum park, on paper
The hedges sculptures in the asylum park, on paper.
Production sketch for MediEvil: a giant and a big knight in armor
A goat and a big knight in armor.
Production sketch for MediEvil: the knights in armor of the basins
The knight-in-armour of the basins.
Production sketch for MediEvil: the village, drawn before being modeled in 3D
The village, drawn before being modeled in 3D.
Production sketch of MediEvil: the lair of the dragon of the crystal caves
The lair of the dragon of the crystal caves.
Production sketch of MediEvil: the animation steps of a knight
The stages of animation of a knight.

The welcome upon his departure

In France, the press loves it: 93 % in Consoles+ and Player One, 95 % in Consoles News. MediEvil sells around 800,000 copies worldwide, of which 310,000 in Europe, where it is the most popular. It is reissued on PSP and PS3 as a downloadable version, then on PS4 and PS5.

Why play it again today?

MediEvil has a charm that few PS1 games have retained: very British humor, a Gothic art direction full of colors, and level design that constantly changes from the ascent under the rocks to the puzzles in the asylum. It has aged in terms of its handling and camera, but it ends in about ten hours and remains a very good adventure game to discover.

Want to find Gallowmere again?

MediEvil, MediEvil 2 and the entire PlayStation library are on the GearMaster, with 20,000 games from 70 consoles ready to be played via HDMI.

2. MediEvil 2 (2000): Sir Daniel in London

European box of the game MediEvil 2 on PlayStation, recto
Genre
Action-adventure in 3D
Developer
SCE Studio Cambridge
Coming out
April 2000 (Europe)
Players
1
GearMaster
✓ Included
Sir Daniel, pistol in hand, on the quays of London at night in MediEvil 2
Firearms, a major new feature of MediEvil 2.
Sir Daniel in front of a tomb displayed in the museum at the beginning of MediEvil 2
The Museum: Dan wakes up amidst the museum's collections.
Sir Daniel climbs the steps of the museum hall in MediEvil 2 on PS1
The large hall of the museum, the first level of MediEvil 2.
Sir Daniel descends a clear stone staircase in the MediEvil 2 museum
The museum's galleries hide the key and the first weapons.
Sir Daniel with his shield in an exhibition hall of MediEvil 2
The museum's showcases come alive as soon as Dan approaches.
Sir Daniel brandishes his sword in a fiery room from MediEvil 2
A room on fire, the long sword in the hand.
Sir Daniel faces a creature in the center of a circular arena in MediEvil 2
A boss fight in a circular arena.

Chris Sorrell leaves the studio after the first episode, and James Shepherd takes over the direction of the project. MediEvil 2 is released in Europe in April 2000, priced at £19.99 in the UK, and on May 9 in the US. The game receives the BAFTA award for best console game in October 2000, a great achievement for a sequel released at the end of the life of the PS1.

The story

London, 1886. Zarok's book of spells has survived the centuries and falls into the hands of Lord Palethorn, an aristocrat who wants to seize control of England. His spell awakens the dead of the city again, and with them Sir Daniel, exposed as a curiosity in a museum in Kensington.

Dan teams up with Professor Hamilton Kift, an eccentric scientist who guides his missions from his laboratory, and with Winston Chapelmount, a helpful ghost. He crosses paths with Princess Kiya, an Egyptian mummy he falls in love with, Jack the Ripper, a vampire count, the king of the Mullocks of the sewers, and especially Dogman and Mander, Palethorn's henchmen.

Illustration from MediEvil 2: Dan-main, Princess Kiya and zombies in the streets of London
Dan-main, Kiya and the London dead: the universe of MediEvil 2.

The characters from MediEvil 2

Sir Daniel Fortesque, a character from MediEvil 2 on PlayStation
Heroes

Sir Daniel Fortesque

Awakened in London in 1886, exhibited in a museum. He can now rest his head on a severed hand to become Dan-main.

Era
London, 1886
Lord Palethorn, a character from MediEvil 2 on PlayStation
Big bad guy

Lord Palethorn

An ambitious industrialist named Reggie Pallthrop bought his title as Lord. Thanks to the pages of Zarok's book, he wants to conquer London.

Final battle
The Demon
Professor Hamilton Kift, a character from MediEvil 2 on PlayStation
Ally

Professor Hamilton Kift

A mad and passionate inventor of the occult, he guides Dan's missions from his laboratory and crafts new weapons with the power of the chalices.

Distinctive sign
Mechanical hands
Winston Chapelmount, a character from MediEvil 2 on PlayStation
Ally

Winston Chapelmount

A young cockney ghost of about ten years old, summoned by the professor to help Dan. He is spoken to while walking on his trails of light.

Role
Guide
Dan-main, a character from MediEvil 2 on PlayStation
Capacity

Dan-main

Dan's head placed on a severed hand: the craziest new feature in MediEvil 2, to slip under the doors and solve the puzzles.

Where
Wulfrum Hall and elsewhere
Dogman, a character from MediEvil 2 on PlayStation
Boss

Dogman

Man of Palethorn's hand, transformed into a dog-man by his master's spell. He serves him out of stupidity more than out of loyalty.

Battles
Greenwich and the Cathedral
Mander, a character from MediEvil 2 on PlayStation
Boss

Mander

The other hand of Palethorn, who came from the best schools and became a reptile under the influence of fate.

Battles
Greenwich and the Cathedral
The Cogneur (Iron Slugger), a character from MediEvil 2 on PlayStation
Boss

The Cogneur (Iron Slugger)

The boxing champion made by Palethorn. Dan faces him in a ring, during a boxing match.

Combat
Dankenstein
The Count, a character from MediEvil 2 on PlayStation
Boss

The Count

A fast vampire who flies and launches flaming bats. His weakness: sunlight, which he must deflect back at himself.

Combat
Wulfrum Hall
Jack the Ripper, a character from MediEvil 2 on PlayStation
Boss

Jack the Ripper

He strikes in the alleys of Whitechapel. Thanks to the professor's machine, Dan travels back in time to confront him and prevent the tragedy.

Combat
The Time Machine
The King of the Mullocks, a character from MediEvil 2 on PlayStation
Ally

The King of the Mullocks

The ruler of the sewer Mullocks. He asks Dan to find the five Mullocks that were taken by a monster.

Level
The Sewers
The Spiv, a character from MediEvil 2 on PlayStation
Marchand

The Spiv

A little cockney swindler who replaces the commercial gargoyles: ammunition, enchantment and repairs, for a fee.

Payment
Gold pieces
The Demon, a character from MediEvil 2 on PlayStation
Boss final

The Demon

The great blue demon invoked by Palethorn. No weapon can harm him directly: another means must be found.

Combat
The Demon

The gameplay

The base remains the same, but everything is more flexible. The camera is finally controlled by the analog stick, and Dan can keep two weapons ready and switch between them on the fly. Firearms make their appearance, forced by Victorian London: pistol, blunderbuss and even a Gatling machine gun. The torch lights up the enemies, and the long sword can be enchanted.

The big new features are elsewhere. Dan can rest his head on a severed hand to become Dan-hand and sneak through tiny passages. He also gets, halfway through, a body reconstructed by the professor, just in time for a boxing match against the Cogneur. The commercial gargoyles make way for a camelot, the Spiv. The falls now do damage, and the progression becomes linear: you choose your next mission from the professor's projector.

The weapons

WeaponTypeWhat you need to know
Short swordHead-to-headFound in a museum display case, breaking it with his arm
Long swordHead-to-headMay be enchanted
TorchHead-to-headKindles the fire of the enemies
Hammer and chiselHead-to-headPowerful but slow
PistolFirearmQuick, common ammunition
TromblonFirearmShort-range devastating weapon
Gatling machine gunFirearmThe most powerful in the game
ArcheryDistancePrecise, ideal against distant enemies
ÉclairMagicReturn of the weapon from the first episode
Bras de DanHead-to-headAlways available

The 17 levels of MediEvil 2

MediEvil 2 has 17 levels, several of which are divided into sections. The names in parentheses are those of the French version. The combat against the Cogneur is part of the level Dankenstein.

Winston, the young ghost who guides Dan (MediEvil 2, PS1)
Level 1The MuseumWinston, the young ghost who guides Dan.
The showcases of the Green Knights, which come to life (MediEvil 2, PS1)
Level 1The MuseumThe showcases of the Green Knights come to life.
The room in the ancient tomb, where the key to the museum is hidden (MediEvil 2, PS1)
Level 1The MuseumThe room in the ancient tomb, where the key to the museum is hidden.
The reanimated T-Rex skeleton, the game's first boss (MediEvil 2, PS1)
Level 2Tyrannosaurus WrecksThe reanimated T-Rex skeleton, the game's first boss.
The cobbled streets, plunged into darkness by the fate of Palethorn (MediEvil 2, PS1)
Level 3KensingtonThe cobbled streets, plunged into darkness by the fate of Palethorn.
The torch ignites the enemies, one of the novelties of MediEvil 2 (MediEvil 2, PS1)
GameplayThe torch ignites the enemies, one of the novelties of MediEvil 2.
Dan, with a hammer in hand, facing the giant pumpkins in the greenhouses (MediEvil 2, PS1)
Level 6Kew GardensDan, with a hammer in hand, facing the giant pumpkins in the greenhouses.
The boxing match against the Cogneur (MediEvil 2, PS1)
Level 7DankensteinThe boxing match against the Cogneur.
Dan-main, with the head of Dan resting on a hand, slithers everywhere (MediEvil 2, PS1)
GameplayDan-main, with Dan's head resting on a hand, slithers everywhere.
Dan-main explores the haunted mansion (MediEvil 2, PS1)
Level 8Wulfrum HallDan-main explores the haunted manor.
Lord Palethorn and his men at the manor (MediEvil 2, PS1)
Level 8Wulfrum HallLord Palethorn and his men at the manor.
The Count, on his vampire throne (MediEvil 2, PS1)
Level 9The CountThe Count, on his vampire throne.
Reflecting the light back to the vampire: the only way to hurt him (MediEvil 2, PS1)
Level 9The CountReflecting the light back to the vampire: the only way to hurt him.
Light has the upper hand over the vampire (MediEvil 2, PS1)
Level 9The CountThe light has won over the vampire.
The alleys of the East End at night, between flashes of lightning and zombies (MediEvil 2, PS1)
Level 10WhitechapelThe alleys of the East End at night, between flashes of lightning and zombies.
Dan versus Jack the Ripper (MediEvil 2, PS1)
Level 14The RipperDan versus Jack the Ripper.
The Demon, the final boss of the game (MediEvil 2, PS1)
Level 17The DemonThe Demon, the final boss of the game.
#LevelIn short
1The Museum (le Musée)Dan wakes up in his own tomb, amidst the collections.
2Tyrannosaurus Wrecks (the carcasses of Tyrannosaurus)The first boss: a Tyrannosaurus skeleton reanimated in the large hall of the museum.
3Kensington (and Kensington, the Tomb)The streets of Kensington are plunged into darkness by the fate of Palethorn.
4The Freakshow (the Gallery of Monsters)A fairground and its gruesome attractions, which it is better to approach from the back so as not to be noticed.
5Greenwich ObservatoryWinston saw strange things around the observatory.
6Kew Gardens (Jardins de Kew)The botanical gardens, overrun with pumpkins and spitting plants.
7DankensteinDan descends into the London subway, where the professor has let loose his failed experiments.
7 bisIron Slugger (the Cogneur)A real boxing match, with hooks, uppercuts, head shots and parries, against an iron creature built by Palethorn.
8Wulfrum HallA haunted manor, at the heart of a psychic disturbance.
9The Count (le Comte)The vampire count of Wulfrum Hall.
10WhitechapelThe alleys of the East End, its cemetery and the home of the industrialist Brunel.
11The Sewers (the sewers)The sewers of London, the territory of the Mullocks.
12The Time Machine (the machine that travels through time)The professor's machine, surrounded by books that envision the future of the Empire, like a colonized Moon as early as 1910.
13The Time Machine, SewersBack in the sewers, but at a different time, to catch up with the course of events.
14The Time Machine, the Ripper (the Ripper)We must prevent a tragedy in the streets of Whitechapel and confront Jack the Ripper.
15Cathedral spires (the Cathedral's spires)A dizzying ascent on the roofs and the battlements of a cathedral, where even the slightest fall costs dearly since falls cause damage.
16Cathedral Spires, the DescentThe descent of the cathedral, where Dan faces Dogman and Mander for the last time.
17The Demon (the Demon)The final battle against Lord Palethorn and the Demon he invoked.

The bosses

BossLevelHow it works
The carcasses of TyrannosaurusTyrannosaurus WrecksA T-Rex skeleton in the arena; possible only with Dan's arm
Dogman and ManderNaval Academy of GreenwichPalethorn's men, to be beaten together
The Cogneur (Iron Slugger)DankensteinA boxing match
The CountWulfrum HallReflecting light on the vampire
Jack the RipperThe Time Machine, the RipperPreventing a tragedy and overcoming it
Dogman and ManderCathedral Spires, the DescentThe revenge, in the cathedral
Lord Palethorn and the DemonThe DemonThe final battle

The chalices and the end

As in the first episode, each level hides a chalice that fills up by eliminating enemies. This time, it's Professor Kift who provides Dan with new weapons. The number of chalices recovered also determines the ending: the best, most emotional one for Dan and Kiya is reserved for those who have collected all of them.

The welcome upon his departure

MediEvil 2 receives an average of 79 % on GameRankings, 8.4/10 on IGN and 7.6/10 on GameSpot. In France, Dan's voice is that of Bernard Lanneau. The game is available since January 2025 on the PlayStation Store for PS4 and PS5, priced at €9.99.

Why play it again today?

MediEvil 2 is more varied, more manageable, and better told than the first game. Victorian London, boxing fights, Dan-main, and firearms give it its own identity. While it loses some of the fairytale atmosphere of the first game, it is the ideal episode for those discovering the series today.

MediEvil 1 or MediEvil 2: which one to choose?

Both games share the same hero and the same cup mechanics, but they don't tell the same story and aren't exactly played the same way.

MediEvilMediEvil 2
EraGallowmere, 1386London, 1886
Levels22, partly free17, linear
CameraSemi-fixedOn the analog stick
WeaponsSwords, bows, magicAddition of firearms
New featuresVases and the Hall of HeroesDan-main, boxing match, firearms
AtmosphereGothic ConteVictorian novel
DifficultyMore demandingMore accessible
For whom?Fans of the originalThose who discover the series

The best thing to do is to play the game in the order of its release: MediEvil 2 takes elements from the first game, starting with Zarok's spellbook, and the end of the first episode gives more weight to Dan's journey to London.

MediEvil PS1 or PS4 remake: what changes

In October 2019, Sony released a remake of MediEvil on the PS4 developed by Other Ocean. This is not MediEvil 2 that is being remade, but rather the first game.

Illustration of the PS4 remake of MediEvil: Sir Daniel in armor in the cemetery
The 2019 PS4 remake and its entirely redesigned art direction.
MediEvil (PS1, 1998)MediEvil (PS4, 2019)
Graphics3D from 1998Completely recreated, in high definition
Levels22The same, with a few adjustments
MusicOriginal soundtrackReorchestrated
Collection20 glassesVases and a new quest for lost souls
Taking controlThe one from that timeModernized camera and controls

The remake closely respects the original: same story, same levels, same humor. However, it has its own artistic direction, smoother, and some players prefer the darker atmosphere and saturated colors of the PS1 version. It is also the only way to play MediEvil 2 in its original form, since the sequel never had a remake.

As for MediEvil Resurrection, released on the PSP in 2005, it is a re-telling of the first episode, with new levels and a rewritten story. There is no MediEvil 3 to date.

How to play MediEvil PS1 today?

1. On an old PlayStation

The discs of MediEvil and MediEvil 2 work on PS1, PS2 and PS3. Both games are in French, with voiceover. You'll need a memory card to save your game.

2. On PS4 and PS5

MediEvil (PS1 version) and MediEvil 2 are available for download on the PlayStation Store. Note: The PS5 does not read PS1 discs; only the downloadable versions work.

3. About the GearMaster

MediEvil and MediEvil 2 are among the 20,000 games on GearMaster, with the rest of the PS1 library. We connect the console to the TV using HDMI and play with it using a wireless controller, without a disc or a memory card.

And if you're looking for other console classics, our ranking of the best games on the system 30 best PS1 games and our dossier on all Crash Bandicoot games They are good starting points.

Sir Daniel is waiting for you

Plug the GearMaster into HDMI, grab a wireless controller and launch MediEvil or MediEvil 2 in seconds. No subscription, no disc, no memory card required.

Frequently asked questions about MediEvil

1What is MediEvil about?

MediEvil tells the story of Sir Daniel Fortesque, a knight who died at the first arrow of a battle against the wizard Zarok but was celebrated as a hero. One hundred years later, Zarok returns and awakens the dead, including Dan. Skeletor, Dan travels through the kingdom of Gallowmere to stop him and finally earn his place among the heroes.

2Who is the main character in MediEvil?

Sir Daniel Fortesque, nicknamed Dan. He is a skeletal knight with a misshapen jaw that prevents him from speaking clearly. He is the hero of the two PS1 games, the PS4 remake, and MediEvil Resurrection on PSP.

3How many levels does MediEvil have?

MediEvil has 22 levels on PS1, from Dan's crypt to Zarok's lair, with 20 goblets to collect. MediEvil 2 has 17, some of which are divided into several sections.

4What is the lifespan of MediEvil?

It takes about ten hours to complete MediEvil, and even longer to collect all the goblets that unlock the final ending. MediEvil 2 has a similar length of play.

5Is MediEvil compatible with the PS5?

The PS1 disc from MediEvil does not work on the PS5, which does not read discs from the first PlayStation. However, the PS1 version of MediEvil and MediEvil 2 are available for download on the PlayStation Store, and the 2019 PS4 remake can be played on the PS5.

6Do we need all the cups to finish MediEvil?

No, you can finish the game without all the goblets. But you need to get the 20 to see the true ending, and each goblet brings a weapon, a shield, or vials of life to the hall of heroes.

7What is the difference between MediEvil PS1 and the remake?

The 2019 PS4 remake takes up the story and the 22 levels of the PS1 game with revamped graphics, a remixed soundtrack, modernized controls, and a new quest for lost souls. The PS1 version retains its darker atmosphere and original gameplay.

8Is there a MediEvil 3?

No. After MediEvil 2, the series continued with MediEvil Resurrection on PSP in 2005, a retelling of the first episode, and then with the 2019 PS4 remake. No MediEvil 3 has been released to date.

9In what order should you play MediEvil?

In order of release: MediEvil (1998), then MediEvil 2 (2000). The sequel picks up where Zarok's book of spells left off and continues the story of Dan.

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